Commander in Chief

Introduction
The Commander in Chief is a series of games to be released covering the European theater during World War II. The first game to be released puts the player in command of the German or Soviet armies from 1941 until 1945 beginning with operation Barbarossa. Featured unit sizes are brigades, divisions, corps, and armies. Headquarter units are present with historical leaders.
Features
- Single and multi player modes
- 17 unit classes, including infantry, armor, mechanized infantry, motorized infantry, cavalry, mountain, airborne, marine, static, militia, and more.
- Historical representation of Headquarter units
- 8 types of naval units, including battleships, heavy and light cruisers, aircraft carriers, submarines, and more.
- 6 types of air units, including fighter, fighter-bomber, light bomber, heavy bomber, and more
- Individual models represented for tanks, airplanes, ships, and small arms
- 6 playable major powers: Germany, Soviet Union, United Kingdom, USA, France, and Italy
- Variable unit statistics include experience, training, morale, and more
- Unique sequence of play allowing minimum time wasting for multi player games
- Unique combat system and result calculation
- Beautiful huge map with 12100 individual hexes for the European theater alone (may be increased)
- 40 km per hex